Majamojo-Agate Collaborate to Launch the First Interactive Storytelling Game in SEA

Red: Fernan Rahadi

Majamojo CEO Jungwon Hahn (right) and Agate CEO Shieny Aprilia at the signing of a collaboration to present the Memories game in Jakarta (7/7/2022). Collaboration with Agate is one of Majamojo
Majamojo CEO Jungwon Hahn (right) and Agate CEO Shieny Aprilia at the signing of a collaboration to present the Memories game in Jakarta (7/7/2022). Collaboration with Agate is one of Majamojo | Foto: doc

REPUBLIKA.CO.ID, JAKARTA -- Majamojo is making its first step in 2022, which shows its initial commitment to support the local game industry by signing a partnership with Agate, one of the largest game developers in Indonesia. The two companies will oversee the launching of Memories in the Southeast Asia (SEA) region.

The signing of the collaboration was carried out Thursday (7/7/2022), at Remboelan Resto Pondok Indah, which was attended by Jungwon Hahn as CEO of Majamojo and Shieny Aprilia as CEO of Agate. Cipto Adiguna as President of Indonesian Games Association (AGI) was also present at the event.

"Indonesia is a big market for games but we do not see enough local companies to venture into game publishers or developers," said Jungwon Hahn, CEO of Majamojo. "The market is dominated by foreign games and we have aspirations to accelerate market growth by nurturing local talents, but the most important thing is to develop the digital environment in Indonesia quickly so that young talents are more eager to become programmers, artists, game experts, while at the same time they can actively contribute to the gaming industry."

Majamojo aims to be a publisher that pushes the penetration of locally made games and unlocks their highest potential, especially for mobile phone games. The concrete step is to establish strategic cooperation with well-known local game developers to synergize to generate excitement for national game products, and penetrate the gamer market in Southeast Asia.

"After actively building the Indonesian video game industry, we are now ready to reach higher goals," said Shieny Aprilia, CEO of Agate. "With this collaboration, I think together with Mamamojo we can release many of our favorite games to the world made by Indonesian talents."

Majamojo’s decision to choose Agate as a partner is not without a good reason. Agate is a game development company that has been in business since 2009, and has gone through many failures before finally being successful in producing more than 300 games. Not to mention, its commitment to continue to come up with new and innovative games, such as Memories.

Memories is an interactive visual novel game platform that offers lots of interesting stories for you to play with never ending possibilities. Players can make choices about the story line and the final story.

Majamojo is ready to expand and dominate the gamer market in SEA

As a joint venture (JV) established from Telkomsel via Indico and GoTo through PT Application Multimedia Anak Bangsa (AMAB), Majamojo has a strategic role to contribute optimally in advancing the gaming industry in Indonesia and Southeast Asia.

This will be achieved by maximizing the synergy of the resources from the two companies as sponsors of Maja Mojo, which includes digital capabilities, technology assets, and an integrated business ecosystem.

This synergy is a great opportunity for Majamojo to grow as a leading game publisher in his own country and its products will be able to dominate the gamer market in Southeast Asia.

The ecosystem itself will include various services to make it easier for all Majamojo user bases to access the best game products made by local developers who are able to penetrate the Southeast Asian market, with special customization in language localization and price adjustments according to market needs in Indonesia.

Indonesia is the 4th most populous country in the world, and 79 percent of its population is categorized as gamers. In 2021, the number of mobile gamers in Indonesia will be the highest at around 114 million mobile gamers, as well as leading the market in Southeast Asia in terms of revenue.

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